Monday, August 27, 2007

PuLiRuLa - Long Play - CM - Mame

Duration: 21:02 minutes
Upload Time: 07-06-10 20:38:28
User: moffstarr
:::: Favorites
Description:

As requested by Rizuzua a run of the weird arse arcade game PuLiRuLa. PuLiRuLa (c) 11/1991 Taito. A six level, sideways scrolling beat-em-up for one or two players that defies any logic in either its theme or its graphical approach; that places the players in a dream-like world populated by armies of strange and bizarre creatures. PuLiRuLa's plot centres around the world of 'Radishland'. Each of Radishland's six towns is kept running smoothly with the aid of a giant key, which is necessary to keep the world's 'time-flow' moving. The key is stolen by a mysterious enemy and the timeflow is disrupted. Players must fight their way through waves of increasingly abstract enemies in their quest to recover the key and restore time to Radishland. To aid players in their quest, they are each armed with a magical stick, with which they can hit and defeat the game's abstract enemies. Players are also armed with a limited number of smart bombs, capable of killing multiple enemies. The smart bombs are as visually unique as the rest of the game; taking the form of such things as a herd of running animals, a purple dancing blob-like man or a man in a giant microwave oven who captures and cooks any on-screen enemies. When killed, the enemies diappear and an animal or townsperson is released from inside the creature. - TECHNICAL - Taito F2 Expanded hardware Prom Stickers : C98 Main CPU : 68000 (@ 12 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 4096 Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Pony Canyon / Scitron released a limited-edition soundtrack album for this game (PuLiRuLa - PCCB-00091) on 17/07/1992. - STAFF - Producer : Hidehiro Fujiwara Character : Kat, Zawakichi, Carry An Hirrcky Sound (Team Zuntata) : Kazuko Umino, Yasuhisa Watanabe Software : Iromust TMR, Exit Kardy, Magician KAZ Hardware : Yasuhiro Shibuya Designers : Mt. Mihara B. E. Umakboh Character Designers : Zak Munn, Masami Kikuchi, Mutter Tomy, E. Bang De Boo. M Model : E. Saton Go 2 - PORTS - * Consoles : Sony PlayStation (1997) Sega Saturn FM Towns Marty Sony PlayStation 2 (2005, "Taito Memories Vol. 1"

Comments
leslielove ::: Favorites
weild kind of blawer game wow
07-07-14 15:16:31
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IAmPie ::: Favorites
...What the heck? O_o
07-06-23 17:41:00
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Xifihas ::: Favorites
If you think this game was made by drug addicts raise your hand *raises hand*
07-06-12 13:08:28
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moffstarr ::: Favorites
*raises hand* lol
07-06-18 18:41:41
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DBoy2029 ::: Favorites
*raises hand too* The programmers were probably dropping acid at the time.
07-06-22 15:24:18
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Rizuzua ::: Favorites
Whee! :) Thank you so much Moff. Now I get why the town was so messed up. He was bewitched! The kids and their wands are so cute!
07-06-12 00:13:57
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TimADugan ::: Favorites
Ya know...at first I thought I wanted this game translated so I'd understand what the heck was going on...but then I thought it's very likely it wouldn't matter if this was in English; I'd probably still have no idea what's going on. Interesting game though...
07-06-11 02:30:38
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Rizuzua ::: Favorites
Pretty much an evil dude (probably a wizard) is stealing all of the keys to the towns. When the keys are gone there is no way to keep the towns going,so they freeze. Since the towns are all being stopped(second one is frilled up) the kids are doing their best to stop the madness. The wands make it so they will not be frozen,which is why on the first level they weren't frozen when the rest of it was... I like this game for being unique.
07-06-12 00:20:59
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moffstarr ::: Favorites
lol i added some more info about this game in the description
07-06-18 21:23:25
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